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Freelancer single player mods
Freelancer single player mods





If you want to fight low level NPC fighters that are nearly impossible to kill, good luck with that.

freelancer single player mods

I don't need this level of frustration (I get enough frustration from my job - I don't need it from Freelancer). At least one-third of the NPCs I fought escaped, because I couldn't kill them when they were weak ĥ. Killing a single mid-level NPC now takes 15-20 minutes with a mid-level ship (X-Shuttle) Ĥ.

freelancer single player mods

Missiles are useless (I killed one Blood Dragon NPC with my missiles, 90% of my missiles didn't hit their targets even at point blank range) ģ. Killing mid-level (level 5-10) NPCs now takes forever with a well-equipped X-Shuttle Ģ. The third dogfight only lasted 20 minutes, because I retreated after running out of missiles and finishing off one Blood Dragon with my guns.ġ. The first two dogfights against 3-5 Blood Dragon NPCs took about 45 minutes each ģ. Blood Dragon NPCs disrupted the trade lanes three different times Ģ. As -Kirikabu, I flew from Planet New Tokyo to Planet Honshu earlier tonight, but that took me TWO HOURS for the following reasons:ġ. Playing Freelancer for a little while gives me that outlet or it did until earlier tonight. I have a very stressful job as a taxi driver.

freelancer single player mods

Quote:A few hours ago I had a really bad experience with 4.84, so I'm thinking of quitting the Discovery mod, at least until 4.85 if the balance issues are fixed then.įirst, I'll tell you a little about myself, as it is relevant to why I'm seriously thinking of leaving the mod. Below is part of my initial post in a thread explaining why I was planning to quit Discovery back on January 7, 2008: I had problems flying anywhere with a freighter in 4.84 because of attacks by low level and mid-level NPCs which took forever to kill.







Freelancer single player mods